The Schofield is the most well-balanced sidearm and the best revolver in RDR2. While I do like it now that I know what to look for, the performance hit is just too much considering how hard it is to see (you have to be close to the trees). For that reason, it's recommended that the player turn TT off for a 10-12 fps boost, along with some greater consistency. Quality Preset Level: if you do not want to mess with anything below, you can use this slider to go through 21 presets that are (supposedly) tailored to your hardware. Close Reflection MSAA /Off and then get water physics to half or 3 bars. On Ultra, the light simulation is even more accurate and the light emitted from lanterns will flicker and move like their real-life counterparts. Anti-aliasing in RDR2 is a frustrating mystery. - Turning Tree Quality Low/Ultra, or Tree Tessellation on/off. Definitely makes the game look awesome on higher settings, but doesn't affect the pixelated textures. We recommend using Medium for the best compromise of speed and image quality. You must log in or register to reply here. Players can alter the in-game rendering resolution using this setting while still outputting the result at the native resolution of their display. Nope, accepted it for what it was. This slider controls how accurate the water simulation is, as well as how much player interaction can cause fluid deformation. The following settings might have a heavy impact on performance and were tested at lowest vs highest, with the performance impact noted: Texture Quality - Impact: Minor (Recommended: Ultra) [Requires restart], Shadow Quality - Impact: Moderate (Recommended: High), Reflection Quality - Impact: Major (Recommended: Medium), Water Quality - Impact: Moderate/Major (Recommended: Medium/High/Custom), Volumetrics quality - Impact: Major (Recommended: Medium/High/Custom), TAA - Impact: Minor/Moderate (Recommended: Off/Medium), FXAA - Impact: Minor/Moderate (Recommended: Personal preference), Near Volumetric Resolution - Impact: Moderate (Recommended: Medium/High), Far Volumetric Resolution - Impact: Minor (Recommended: Medium/High), Volumetric Lighting Quality - Impact: Minor (Recommended: High), Soft Shadows - Impact: Minor (Recommended: High), Grass Shadows - Impact: Minor (Recommended: Medium/High), Full Resolution Screen Space Ambient Occlusion - Impact: Minor (Recommended: On), Reflection MSAA - Impact: Minor (Recommended: Off/2X), Resolution Scale - Impact: Minor - Major (Recommended: Off), Geometry Level of Detail - Moderate/Major (Recommended: 4/5), Grass Level of Detail - Impact: Major (Recommended: 3/10), Tree Tessellation - Impact: Major (Recommended: Off). High will only free up a frame from Ultra, so this is a safe setting to max. TAA Sharpening: Works best in DX12, but essentially tries to reduce the blurriness introduced by TAA. We recommend putting this option on Ultra as it greatly affects image quality with a negligible performance cost. 17.4k. Version. High and Ultra do offer nicer water, but the performance hit is massive, with nearly a 40% difference between Medium and Ultra. Not here solid 60 fps on ultra 4k with settings on ultra except water is half and tree tessalation off. Enabling DLSS disables the use of TAA, MSAA, and the Resolution Scale settings. It essentially renders the frames at a higher resolution before downsampling them; it is the greatest killers of frames in Red Dead Redemption 2 for PC, and should be avoided if you are not rocking beefy hardware, like an RTX 2070 Super or higher (and even then, youll need to sacrifice other settings to hit 60 frames with it). Red Dead Redemption 2 (RDR2) vs. We didnt really see any benefits to enabling this setting, so we recommend leaving it off to avoid the performance penalty it incurs. Try it at your own risk. And thanks to the kind folk for the gold :). The more particles, the more lighting. Motion Blur: Justno. Ive been floored by how gorgeous it is at 4K30 on my Xbox One X. This toggle controls how accurate the light simulation is when dealing with volumetrics. The effect is not game-breaking and I'm frankly quite impressed with the graphics all the same. We recommend the Medium setting as you get a slight boost to fps and fur is rarely on screen for the most part. DirectX 12 seems to outperform Vulkan, but by one to two frames in most scenes. Red Dead Redemption 2 does not appear to use any full-screen motion blur, so we recommend keeping this setting on to get the benefits of the object-based blur. If you change any of the volumetric options in the Advanced Settings, this toggle will display Custom. This setting determines the number of particle effects and quality. As with other forms of tessellation, TT simply gives tree models more detail the closer the player is to them. It seems as this option only applies to shadows cast by the sun or moon. Moving the slider all the way to the right offers high image quality (though individual options below may still be possible to push higher). I have to say that using the higher settings sometimes leads to weird glitches and artifacts, especially in the indoor environments and Saint Denis. Tree Tessellation: off If you still don't get 60 fps in wild or get below 45 fps in villages then lower far shadows, reflections, volumetric lighting, soft shadows, parallax occlusion mapping quality, grass level of detail, and far volumetric resolution by one. This option is used in the console versions of the game. This is especially noticeable when running through the jungles of Guarma. It will be greyed out if only one display is connected. Update. They are, however, oceans apart in some cases concerning performance. Definitely a looker. This setting toggles the games built-in VSync solution for the elimination of screen tearing. By default, the SSAO is rendered at a fraction of the native resolution to help with performance. I don't think anyone but a fool would think that it's not the best looking/running on PC. For example, if your PC is unable to stay at 60Hz or above, each dip down to 30Hz when Double Buffering is enabled will make the game feel stuttery. This really helped me. However, it feels kind of goofy seeing these PS1/PS2 level textures pop up every now and then, so I'm interested in solving the issue if possible. tl;dr: Trees and some other textures really blurry/pixelated, nothing seems to fix it. So I left it off. I also didn't know it had a first person mode. Enabling this setting will make the game apply SSAO at the same resolution the game is rendering at. The rays measure how thick the cloud is at a given point so the game can more accurately determine how much light should be diffused when traveling from the sun or moon through the cloud (if any). The volumetric lighting simulation in the PC version is another of the big upgrades over consoles. There is quite a lot of grass in RDR2. Set this to Medium if you are struggling to hit 60 frames. Just don't look at the rocks and trees from too close and enjoy the landscape. Makes me kinda sad to see these posts; I bought the game, played it for about 2-3 hours, returned to it after an update had been pushed by Rockstar and the game just flat-out refused to launch on my pc. Before I break down each option and its relative impact to performance, I feel I need to highlight a couple reprobates in the crowd. Reflection Quality: see above this here is a killer. For more guides and content on the game, check out our RDR2 hub page. We highly recommend enabling this setting as it increases immersion and is one of the bigger upgrades over the console version. Skip to content. This setting will enable the game engine to cast rays into clouds in order to offer a better light simulation. On a rtx 2070. Middle of the bar looks great, and wont murder your GPU in its sleep. Press J to jump to the feed. i9 9900k rtx 2080 ti. You are using an out of date browser. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. So uhm, I was tweaking around and followed a tutorial on graphics and such for RD2. rdr2 tree tessellation on vs off by | Jun 9, 2022| is whittier california ghetto| mays landing hockey tournament 2021 schedule Once you're there, you'll need to unlock the advanced settings - scroll down to the advanced graphics part and you'll see it. I'm doing my third replay right now as a way of testing out my 3080. Instead, players ought to experiment with either TAA or DLSS as their main method of anti-aliasing. champagne poached oysters las vegas . The higher the setting, the farther away the textures will appear to be full resolution. Also, with how often you are out in the wilderness in Red Dead Redemption 2, this option feels essential. It looks next gen imo. Try and keep this no lower than Medium, but High should be fine. Long Shadows: this setting affects shadows cast by the sun and moon, mostly during sunrise and sunset. RDR2 heavily rely on Anti-aliasing. This can be set safely to High for the best visual-performance boost, though Medium is not too visibly different. I've been keeping track of each RDR2 & Nvidia update since release, and although they're receiving mixed reports, performance has remained the same on my PC. rdr2 tree tessellation on vs offdoes the wesleyan church believe in speaking in tongues. If the above screenshot is any indication, Red Dead Redemption 2 for PC can be drop dead gorgeous, if you dont mind your performance struggling. Espaol - Latinoamrica (Spanish - Latin America). Red Dead Redemption 2 uses parallax occlusion mapping to add shading and detail to what would otherwise be flat, unshaded surfaces. I have it turned off on mine as a guide I followed said it was pointless, how often do you stand right next to a tree Yeah, I seem to get the same performance hit whether I'm right next to a tree or back off a bit from them. If you modify those options individually, the Water Quality setting will read Custom. Users can force the game to output to their display at a specific refresh rate. This setting dictates the quality of all textures in the game. If you find the overall image to be too soft after enabling TAA, you can increase the slider to help sharpen the image. This makes a massive difference in image quality and is arguably the biggest upgrade the PC version has over consoles. Categories That wraps up our overview of the Red Dead Redemption 2 PC settings. Dial this down to High after shadows and lighting effects if you need frames. - Turning Tree Quality Low/Ultra, or Tree Tessellation on/off. All rights reserved. Fur Quality: comes in two flavors high and medium and while the performance delta between them is negligible, the visuals are not, with fur possessing more artifacts and shimmering as it moves. This guide should give you a good idea as to what will make your PC buck like a wild bronco, and what can be safely turned down without sacrificing the pretty. Enabling SSAO will add shadows to the cabinet interiors and around the items in them. Moving this slider all the way to the right offers a big increase in visual quality, especially for scenic vistas, but comes with a large performance hit. This slider can incur an intermediate performance hit on Ultra, so we recommend using a Medium or High position for the best compromise. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. You can see it pretty good while facing the tree and looking at it head on or you can walk right up to it, plant your face in it and look up to really get a look at what the tessellation adds to it. I tested with every single setting (except water physics and tree tessellation) on the absolute max. For windowed and borderless window modes, the game defaults to your Windows desktop refresh rate. Don't forget to increase the smoothness to 50% as well. Adjusting this option will change the Volumetrics Quality option above to Custom. Signup for a Free Account. By . It is most noticeable on dirt roads and other surfaces not covered in vegetation. On the second setting, distant objects are added back in, with some receiving shading. The effect can be very striking at dusk or dawn, as well as nights with a full moon where players may find themselves in a damp forest. MSAA also has a huge impact, but you probably should be using TAA/FXAA instead. 50 fps in Valentine and surrounding areas, and probably around 40 fps in my camp for whatever reason. Try and keep this no lower than Medium, but High should be fine. High does offer sharper, more detailed reflections, but almost all the water in the game has ripples on the surface or is fast-moving (in rivers, etc), so spotting the difference takes a lot of focus and using High isnt worth the performance hit. Moving to High is not worth the slight performance penalty. Shadow Quality: hello Darkness, my old friend turning shadows down is a bog-standard way to regain lost frames, and Red Dead Redemption for PC is no different, though they dont steal as many as youd think. It seems lots of people have had problems with very blurry textures on the PC version, and some solutions have worked for some people, others for others. DLSS is NVIDIA's Deep Learning Super Sampling technology. Turn this setting down to high or medium to see improved performance without affecting how the game looks too dramatically. Definitely makes the game look awesome on higher settings, but doesn't affect the pixelated textures. Their recommended settings are very similar to what I've recommended, but a little easier on the GPU. I was very happy with the image quality and performance with my GTX 1080 while running the game at 1440p, the Hardware Unboxed settings breakdown and the community .ini tweaks really led to a great experience. Short for Multi-Sample Anti-Aliasing, this setting offers aliasing reduction with the best possible image quality at the highest performance cost. Reflections, for reasons well beyond me and others, are equally murderous. Then make shadow quality high. Hopefully, it won't be held back too much by my limping i7-5930K (which I'm going to replace in a month with a 5800X). Because seeing most reflections in the game is tough during normal play, we recommend leaving this setting off. We recommend using Ultra unless you are hurting for performance. I currently have a mixture of both medium, high, and ultra settings (I've unlocked advanced options). - Tinkering with the resolution scaling setting. Far Volumetric Resolution: this is damn near a freebie, and can be safely set to High or Ultra. At 1440p, we're talking about 2133 x 1200. This particular toggle adjusts three other toggles found in the Advanced Graphics section. Create an account to follow your favorite communities and start taking part in conversations. Putting the rowdier settings like Reflections to Medium in combination with everything else should get you above 60 frames in the majority of the game. We recommend 16X for high-end PCs and either 8X or 4X if you need just a little bit more performance (1 to 2%). add RDR2 set image sharpening to 0.40 and film grain 0.17, this will remove . While DLSS is merely a setting in the RDR2 graphics menu, Nvidia DSR can be found in the Nvidia control panel on the desktop. It's obvious that an already-great looking game would look fantastic on this setup, but I'm not going to bore you with screenshots showing that - I'll get right to posting a list of settings that's only useful to the other 16 people.". We recommend using Ultra for all GPUs with at least 6GB VRAM, as the lesser choices drastically affect image quality. Volumetrics Quality: like Water above, this breaks down into three options within the Advanced settings. Scaling from 3200x1800p to 3840x2160p (4K) will provide better results than trying to scale 1920x1080p to 2560x1440p. 75% seems to work well with grass shadows set to Medium if you want the game to maintain a sharp look, minimize pop-in, and only cost a few frames. Particle Lighting: works in tandem with Particle Quality. Managed to have a really enjoyable experience. Although there are some reports of less stuttering with it set to true when using Vulkan, there's probably a good reason it's a hidden setting and disabled by default. Fortunately, disabling tree tessellation has an extremely minimal impact on the look of the game. This toggle will control how detailed the simulation of things like water ripples will appear in-game. Neat. All testing was done at 1440p with a GTX 1080 ti and i7-8700K clocked at 5GHz single core/4.8GHz multi-core. It appears to be the most stable for Nvidia users, but AMD users can get a boost with it too. Can safely keep maxed in most cases, but dont drop below 75% unless you love pop-in. The Xbox One X uses the equivalent of the High setting and we recommend using that setting. Its an on/off toggle, and at 1440 it cost me close to seven frames on especially cloudy days. We recommend the Medium setting for players with mid-range or better PC hardware. Keep this at High. RDR2 can be tricky to run on PC, so check out these tips to help the great RPG perform better. This dictates the accuracy of water surface reflections. Enabling MSAA, especially at higher resolutions, will tank performance. Screen Space Ambient Occlusion: this setting on its own can be punchy, but its a later setting that makes it pack a hay-maker. Looking at benchmarks, RDR 2 somehow runs not too good on the 1080 Ti compared to recent GPUs. The Xbox One X seems to use the Medium setting and we also recommend that players opt for it as well. Reflection MSAA: Off Geometry Level of Detail: 100% Grass Level of Detail: 80% Tree Quality: High Parallax Occlusion Mapping Quality: Ultra Decal Quality: High Fur Quality: High Tree Tessellation: Off I run those settings at 4K and get on average around 80-90 FPS. Targeting 60 FPS @ 1920x1080. Use this if you are struggling with performance, or just barely keeping 60 frames. 4445 n 36th st, phoenix, az 85018. ct classic plates benefits; The graphics settings for Red Dead Redemption 2 can be accessed from the Story Mode main menu before you launch the game or once youve loaded in by pausing and navigating to the settings menu. Set this to Medium, and only increase it if you have all the other settings you prefer configured as you prefer, and there is headroom to boot. Comparison of Custom settings (64 FPS average) vs Preset Level 11/20 (62 FPS average) vs Preset Level 20/20 (46 FPS average) vs Maximum Settings (40 FPS average):Link #1 Link #2 Link #3 Link #4, Another graphics test thread, with images, Article, every setting benchmarked (Chart), Hardware Unboxed - Optimization [Part 1] (Image), Hardware Unboxed - Optimization [Part 2] (Image). It gives it way more detail and, well, tessellation. Hardware Unboxed has released two optimisation videos for improving performance. Damn nice. This setting determines if the game will run in a window, borderless window or in exclusive fullscreen mode. Debuting on Xbox One and PS4 last October, Rockstars western opus pushed the console to their limits and left PC gaming enthusiasts wondering what a PC version might look like. As it will drop your performance at Ultra, we recommend using Medium for all players. After getting a PC Im done paying for PSN+ Really a shame I love this game but Im NOT starting over from level 1. With Vulkan, on the benchmark scene in the small town at night, I drop to ~30-40fps, with. Maybe a few times I thought it did something to the branches from a distance but then I thought it was just me noticing something I hadn't noticed before. - Uninstalling and reinstalling graphics drivers using DDU, properly. Press question mark to learn the rest of the keyboard shortcuts. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts.

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